if(c->last_ping_time + pingtimeout <= now.tv_sec) {
if(c->edge) {
+ try_tx(c->node, false);
if(c->status.pinged) {
logger(DEBUG_CONNECTIONS, LOG_INFO, "%s (%s) didn't respond to PING in %ld seconds", c->name, c->hostname, (long)now.tv_sec - c->last_ping_time);
} else if(c->last_ping_time + pinginterval <= now.tv_sec) {
}
terminate_connection(c, c->edge);
}
+
}
timeout_set(data, &(struct timeval){pingtimeout, rand() % 100000});
extern int reload_configuration(void);
extern void load_all_subnets(void);
extern void load_all_nodes(void);
+extern void try_tx(struct node_t *n, bool);
#ifndef HAVE_MINGW
#define closesocket(s) close(s)
idle.
*/
-static void try_tx_sptps(node_t *n) {
+static void try_tx_sptps(node_t *n, bool mtu) {
/* If n is a TCP-only neighbor, we'll only use "cleartext" PACKET
messages anyway, so there's no need for SPTPS at all. */
/* If we do have a relay, try everything with that one instead. */
if(via != n)
- return try_tx_sptps(via);
+ return try_tx_sptps(via, mtu);
try_udp(n);
- try_mtu(n);
+ if(mtu)
+ try_mtu(n);
}
-static void try_tx_legacy(node_t *n) {
+static void try_tx_legacy(node_t *n, bool mtu) {
/* Does he have our key? If not, send one. */
if(!n->status.validkey_in)
}
try_udp(n);
- try_mtu(n);
+ if(mtu)
+ try_mtu(n);
+}
+
+void try_tx(node_t *n, bool mtu) {
+ if(n->status.sptps)
+ try_tx_sptps(n, mtu);
+ else
+ try_tx_legacy(n, mtu);
}
void send_packet(node_t *n, vpn_packet_t *packet) {
if(n->status.sptps) {
send_sptps_packet(n, packet);
- try_tx_sptps(n);
+ try_tx_sptps(n, true);
return;
}
}
send_udppacket(via, packet);
- try_tx_legacy(via);
+ try_tx_legacy(via, true);
}
void broadcast_packet(const node_t *from, vpn_packet_t *packet) {